Untitled-1.pngCongratulations to everyone who has been completing missions over the past week or so and scaling levels. This kind of engagement is exactly what we wanted to see when we started using the Nitro Gamification Module. Of course, we're still in the early days yet, so we have hit a few stumbling blocks. Thank you for being patient as we smooth the system out.


We've already made a few changes.


First, we've made the You're On Track missions slightly more difficult and have limited them so you can only earn them once per day. Other badges, like Frequent Flyer, have been temporarily deactivated while we figure out how to work in the 30 day limit. Basically, you guys were too good at these repeated missions. As we get a better idea of how you all work with the gaming module, we'll be making more of these minor adjustments to keep the system balanced.


Note: mlperry13 posted more information about the repeatable missions here.


We've also been making some changes in how the systems tracks your progress toward the mission requirements so that you can earn your badges. For example, we recently fixed up the Tag, You're It mission. If you have a badge you think you've earned, but still have received, let us know and we'll look into what's going on in the background.


Our last update is this blog. Three to five times each month, I'll be sharing updates, behind-the-scenes peeks, commentary, and other news related to gamification in the Intel Teachers Engage community. If you have any questions or topics you'd like me to tackle, please leave a comment below or send me a private message.


And, if you haven’t yet, why not drop by this thread and share your ideas for future missions and badges. Each comment you leave here, there, or elsewhere on the site will help you collect more points and continue moving up the levels to Master.