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DocentEDU - Add Meaning and Purpose to any Website

Insert a Quiz question, YouTube Video, Discussion Question etc.


DocentEDU is a marvelous tool for enhancing any website to become more interactive and meaningful.  Teachers can gather important assessment data when the students view DocentEDU content on a website.

Watch this Chat with Deb and view DocentEDU in action.

If you decide to use DocentEDU, let me know how it goes. I look forward to hearing from you.


Help! I Need To Cram!

Posted by deb_norton Nov 20, 2015

Cram is a Flashcard Creation Site with Some Terrific Features!

Do your students a favor and introduce them to this site.


Students appreciate using applications that help them study for tests, quizzes and to help them memorize.  And they are especially interested when the application includes a gaming feature!!

Cram is a site that was shared with me by one of my colleagues, who has been using Cram in her Spanish classes.


Cram is appealing, simple and can be used on a browser or as an app.


Here are some great features:


  • Browse Cram for premade and ready to use flashcard sets.

It is obvious that Cram is quite popular and well used!

  • Create a flashcard set from scratch or import a set from a file or from Google Docs

  • Use shortcuts to practice the flashcards, with the ability for hints and text to speech.
  • Use the Memorize tab to keep track of your progress. Keep practicing the facts you need to work on.

  • Use the Test tab to test yourself with a matching exercise.

  • Use the Games tab to pay two challenging games with the content you are studying.  These games are really great! They make the learning entertaining and are similar to modern games that are played today on social media.


I highly recommend using Cram with your students. They will appreciate the different ways to study the flashcards and also the games that will make the learning more fun.


STEM Snacks: Food Truck Math

Posted by glen_w Nov 16, 2015

Waffle_Love.pngLast week we had a fun real life math application at our school. One math teacher arranged for a local Waffle Love food truck to drop by. Teachers enjoyed ordering their waffle before school. Students participated after their math class began.

The food truck owner then chatted with students in our auditorium. He explained the importance of proportions in his business. Students were surprised and excited to learn how he planned for and built up his business. I took the photo just as the food truck showed up in our parking lot to ensure I met district AUP guidelines.


As our students participated in this event, I thought of several questions I hoped my fellow Intel Engage community members might answer.

  • Is there a similar opportunity for your students to have a similar real life application?
  • What other content area(s) would you suggest be included in this opportunity?
    • How might this (or a similar activity) help students comprehending common-core standards?
  • What suggestions might I give to our team about how to have a better experience next year?
  • What kind of a food truck would you want to visit your classroom?

What's Your Project

Posted by holmesg Nov 8, 2015

Projects can provide engagement, authenticity and connections to curriculum concepts.  What projects are you implementing in your classroom, school, district etc. to engage learners and build a connected classroom?


Formative - Chat with Deb

Posted by deb_norton Nov 7, 2015

Formative is one of my favorite tools I've ever shared for assessing students. The feature that makes Formative stand above others is the ability to award points and give feedback in real time, which works well if you are gamifying your instruction. There is also the ability to view students while they are being assessed.

Watch this Chat with Deb video and see all the of features of Formative.


If you decide to use Formative, let me know how it goes. I look forward to hearing from you.


When November hits the calendar, Engage starts thinking about all things gaming. This November, that's particularly appropriate as it's our first year with the gamification system active on the community, and we're on the cusp of some exciting new game-infused professional learning opportunities (that's the teaser, you have to stay active with Engage to get more information over the next several months...). We've been working within the gamification system for seven full months now, and you've been completing Missions and earning points and badges along the way. What do you think of it at this point? How does this type of gamification relate (or not relate) to anything going on with learning games in your classrooms or the classrooms and teachers you work with? Are you celebrating International Games Day on November 21?


It's interesting that on our community roadmap we've also chosen to focus on assessment practices in November. Learning games, particularly those played online, offer up a huge stream of data for educators. I know that our Engage gamification system presents us with a mountain of data we're still learning how to use. What are the advantages to that? What are the risks? Could you imagine any unintended consequences, either positive or not so positive, of making the use of online learning games data a bigger part of the assessment picture in your classroom?


That's a key question. Many of us have seen the potential of games in the classroom in action - the excitement and engagement, and the real learning - that occurs. This month, we want to know your thoughts on the following: how would you use the data available via a learning games platform in your classroom or school, and how would you not use that data?


gameon.pngAs with each month, if you participate in our Roadmap theme-based activities, you can earn a badge. If you complete all the actions related to this month's content during the month of October you'll earn the Community Roadmap Digital Citizenship badge and 200 community points. To do this, you need to:

  • Read this blog (hint, if you're reading this, you've already completed this step)
  • Comment below with responses to the bold-faced question in the post above.
  • Bookmark and then leave a comment to participate in our Engage and Win giveaway discussion.

What is Twine?

Perhaps you have had fun playing with "choose your own adventure" type stories, games or surveys. Social media has been buzzing with such surveys like this one: Which Disney Character Would Play You In The Movie of Your Life?



Recently I came across Twine ( for creating your own interactive stories, surveys or games. Creating a story is a simple as generating a flow chart such as this one:


What makes Twine so great is that you only need to type text into a box and then put brackets around the word or words that you wish to have the next part of your story linked to.  Any words in brackets will automatically generate a new box on the flowchart.


Watch this short video demo to see how a Twine is created:

Click here to experience the Twine I created called, "What Kind of Teacher are You?"  I took the information to create my Twine from this site. FYI, I'm not responsible for the type of teacher my Twine survey chooses for you.

There's More: Twine teaches coding

That's not all.  Twine can be used to introduce writing code to your students.  There are other codes, besides the brackets for linking, that can be used when creating a Twine. You can find tutorials by clicking here. Twine uses CSS coding, which is used for basic web design.

I love the possibilities that Twine has for students whether it is in literacy, science, math, history or any class. Students can create many different types of activities using the Twine and learn about the concept of flowcharts and coding. Sharing a Twine is a simple as sharing the URL.  I highly recommend giving Twine a try.

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