Think by Design and earn 400 Points
Thinking by Design
Design thinking is a method of practical problem solving that evolved from engineers, architects and businesses. It is thinking with an emphasis on collaboration, creativity and empathy. Herbert Simon, in the "Sciences of the Artificial" (MIT Press, 1969) defined "design" as the "transformation of existing conditions into preferred ones" (p. 55). The goal is to improve the future. There are four steps in the design cycle.
1. Define problem to be investigated; research, ask questions, examine existing solutions. Dissect the problem by identifying the problem to solve, and framing it in a way that invites creative solutions
2. Design a plan using multiple ideas; sketch, blue print, model, etc. to evaluate the best option. Consider a variety of options that can be judged as possible solutions; examining the options from a variety of perspectives. This step works best when 5 or more people work together.
3. Create a solution/prototype based on the justification. Create an environment conducive to growth and experimentation. Use errors and repeat steps 2 and 3 until the best solution is achieved.
4. Test your prototype. Evaluate the plan, suggest improvements, and consider impact.
A classroom library can be the start of a stronger vocabulary, better readers and more confident students. The amount of time spent reading in classrooms consistently accelerates their growth in reading skills. A study conducted by (Anderson & Nagy, 1992) estimates that children learn an average of 4,000 to 12,000 new vocabulary words each year as a result of reading.
For this mission, if you should choose to accept it, you will complete the 4 steps of the design thinking process to design a classroom library that will help students build a stronger vocabulary, encourage reading and advance learning. Begin by completing the tasks below to earn 400 points and the Classroom Challenge badge.
4. Respond to one or more posts.