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13 Posts authored by: holmesg

Become a Digital Citizen and earn 400 Points



Digital Citizen or Tourist

Are you traveling the internet as a tourist for pleasure or are you meeting the demands of digital citizenship?

How are you using critical thinking, collaboration, problem solving and creativity to integrate the four main themes of digital citizenship; digital footprint, cyberbullying, protecting privacy and intellectual property? 


Let’s put your digital citizenship to the test by checking how savvy you are.


Now that you are a certified savvy internet user, take the cyber detective challenge to learn the importance of protecting privacy.



So why is digital citizenship important?  A digital citizen is a safe and aware internet user while a digital tourist uses the internet haphazardly.  Digital citizens are aware of the power of the internet; hazards and rewards and works to be safe and protected in an online world. Stop touring and become a digital citizen. 


Begin the challenge to earn 400 points and a Classroom Challenge Badge  by completing the following tasks:

1. Bookmark this challenge

2. Share this post with 3 members of the community

3. Respond to the following tasks


  • Which question and response did you find most surprising on the “cyber savvy test”?
  • What five tips did you learn about protecting privacy on your drive to Black Mountain while becoming a cyber detective
  • How will you use these tips in your classroom to help students protect their privacy when creating safe usernames and passwords?


4. Respond to one or more posts.

Think by Design and earn 400 Points



Thinking by Design

Design thinking is a method of practical problem solving that evolved from engineers, architects and businesses.  It is thinking with an emphasis on collaboration, creativity and empathy. Herbert Simon, in the "Sciences of the Artificial" (MIT Press, 1969) defined "design" as the "transformation of existing conditions into preferred ones" (p. 55). The goal is to improve the future. There are four steps in the design cycle.


1.    Define problem to be investigated; research, ask questions, examine existing solutions. Dissect the problem by identifying the problem to solve, and framing it in a way that invites creative solutions

2.    Design a plan using multiple ideas; sketch, blue print, model, etc. to evaluate the best option. Consider a variety of options that can be judged as possible solutions; examining the options from a variety of perspectives. This step works best when 5 or more people work together.

3.    Create a solution/prototype based on the justification. Create an environment conducive to growth and experimentation.  Use errors and repeat steps 2 and 3 until the best  solution is achieved.

4.    Test your prototype.  Evaluate the plan, suggest improvements, and consider impact.


ClassroomChallengeBadge.pngThinking by Design


A classroom library can be the start of a stronger vocabulary, better readers and more confident students.  The amount of time spent reading in classrooms consistently accelerates their growth in reading skills.  A study conducted by (Anderson & Nagy, 1992) estimates that children learn an average of 4,000 to 12,000 new vocabulary words each year as a result of reading. 


For this mission, if you should choose to accept it, you will complete the 4 steps of the design thinking process to design a classroom library that will help students build a stronger vocabulary, encourage reading and advance learning. Begin by completing the tasks below to earn 400 points and the Classroom Challenge badge.


  1. Bookmark this challenge
  2. Share this post with 3 members of the community (Note: You will need to share 3 separate times in order for it to register the task as completed)
  3. Respond to the following questions listed


  • Define the problem. Who is your audience? What issues will the library address? What resources should be included in your classroom library to best meet student needs?
  • Design a plan.  How will you obtain resources?  What options are available?  What will the library look like?  Where will it be housed for best access?
  • Create a Solution/Prototype.  Examine your options from a variety of perspectives
  • Test your solution.  Evaluate your plan and consider the impact.


  4. Respond to one or more posts.

How can you design a learning space to stimulate active learning, flexible classroom interactivity, and allow assessment of learning outcomes?


Space by Design and earn 400 Points

active learning spaces.jpg

Cove Elementary School



Literature on learning spaces suggests design features impact teaching and learning (Brown & Long, 2006; Chism & Bickford, 2002; Chism, 2006; Lomas & Oblinger, 2006; Oblinger, 2006

Designing Active Learning Spaces

What does a classroom with "active learning spaces" look like?  It emphasizes group learning and collaboration?  The teacher works as a facilitator, designing projects, answering questions, providing resources, and moving around the classroom as necessary to empower students in the learning process?  Students work in groups to learn from activities structured to emphasize collaboration and interactivity.  Appropriate furniture must be used and arranged in such a way to support and empower students.  Seating should be flexible and comfortable with a variety of seating options to support student leaning needs.

Evolving the classroom space to meet students’ individual needs impacts how they learn, how they interact, and the entire classroom experience. Moran has noticed that when a learning space evolves, students' work improves immensely, their grades improve, and “just the conversations they have with each other are so invigorating to hear,”

ClassroomChallengeBadge.pngSpace by Design Challenge


Research conducted by M Tschannen-Moran concluded that when learning spaces evolves, students work improves, grades improve and conversations are invigorating. A well designed classroom can impact how students learn and interact with their peers. Click on the image below to explore the Designing Your Classroom site and consider how you can create an interactive classroom to impact student academic performance.


Designing Your Classroom site

Designing Your Classroom site


Designing Your Active Learning Spaces Classroom:

  • Use the Tool Designing Your Classroom to design your active learning space
  • Use the Technology, Furniture and Wall Items menus to design a classroom that supports active learning
  • Consider the following when designing your work space:
    • Collaborative group work

    • Individual work

    • Teacher-led instruction

  • Describe your areas by selecting the text icon and recording text below your seating areas
  • Take a screen shot of your design space and save it.



Complete the following steps to earn the Classroom Challenge Badge and 400 points:

  1. Bookmark this challenge
  2. Share this post with 3 members of the community (Note: You will need to share 3 separate times in order for it to register the task as completed)
  3. Reply to the post and share the screenshot of your new space. Include the grade level of students you are working with
  4. Share any images or links of furniture you would include in your classroom
  5. Respond to at least one other post

Brew your Personalized PLC and earn 400 Points


What is a PLC?

Professional learning communities (PLC) may be given different names from school to school or place to place, but according to the glossary of education reform, “a professional learning community, or PLC, is a group of educators that meets regularly, shares expertise, and works collaboratively to improve teaching skills and the academic performance of students. The term is also applied to schools or teaching faculties that use small-group collaboration as a form of professional development.” The group may be unplugged or online or a combination of the two.


How Can Schools Use PLC’s to Improve Practice?

The goal of a PLC is to focus on continuous school improvement in staff performance and student academic and personal growth. The PLC works to allow schools to reflect on instructional practices, benchmarks, data, resources and materials to assess progress and needs. Combining unplugged and online PLCs will allow schools to learn from each other and experts through shared visions and planning, professional development to design change that promotes motivation, engagement and personal and academic growth.


ClassroomChallengeBadge.pngBrewing Your Personalized PD Challenge . . .

Step 1:  Support

tweentribune can be used to create and implement authentic learning experiences


Step 2: Engage

video story problems can be a powerful learning tool.


Step 3: Implement

Create your personalize PD plan.  Drawing from resources such as the list below or choosing your own personal resources can be useful in brewing Your Personalize PD Plan.


Engage-ClassChallenge-icon-500px.pngComplete the mission and earn the July Classroom Challenge badge for 400 points, complete the following steps below:


1. Bookmark this challenge

2. Share this post with 3 members of the community

(*Note: You will need to "share" 3 separate times in order for it to register as completed)

3. Respond to the following questions listed

    • How can tweentribune be used to create and implement authentic learning experiences?
    • Share a fact from BetterLesson that demonstrate how it can be used to personalize PD to teach, learn and measure growth.
    • How can including video story problems in your personalized learning help to design lessons to engage and enhance learning.  How do you use video for professional development? What is your video go to site?
    • Brew Your Personalized PD Plan.  Using the resources provided in Step 3 or one of your choosing, what are your top 3?

4. Respond to someone else's response



Data can speak volumes when making informed decisions on students’ academic growth and teacher preparedness.  It provides a snapshot of what students know, what they should know, and what can be done to meet their academic needs.


Through analysis and interpretation of data, educators can make informed decisions that positively affect academic growth and transform the classroom. A study conducted by Wayman, 2005; Wayman, Cho, & Johnston, 2007; and Wohlstetter, Datnow, & Park, 2008 concluded that data driven decisions can lead to improved student performance.


Data from charts, quizzes, graphs, tests as well as other informal and formal strategies can be used to transform learning. This month’s challenge will explore online tests and how they can be used to transform classroom practices.

Online Resources







OverviewCreate online tests and quizzes or select from over 100,000 pre-created quizzes.Hands on practice and interactive feedback for over 27,400 questions.Create surveys, quizzes and polls or select from pre-designed quizzes and tests.
  • Train or Educate
  • Automatic Grading
  • Certificates
  • Reporting and Analytics
  • Gallery
  • Student Analytics
  • Prepared tests
  • HS Literature
  • College Entrance
  • AP Exams
  • Graduate Exams
  • Embed images and links
  • View responses and number taking test
  • Use with mobile devices


Benefits of  Using Data to Transform the Classroom


Student analytics can make informed decisions that lead to insights and improvements in teaching and learning. It gives a visual depiction of the lesson and strengths and weaknesses of the lesson. In addition, data can:

  • Show what students have learned
  • Reveal gaps in learning
  • Be used to plan and create strategies to reteach lessons
  • Identify students who need additional support and students who are progressing
  • Identify standards in relationship to student proficiency




Your Challenge

Using data to inform instruction is a critical reason to collect data.  Let’s begin the challenge by exploring resources that can be used to collect and analyze data. 


1.  Bookmark this challenge and share it with three of your colleagues.

2.  Answer the Chapter 1 first question for Animal Farm on the Learnerator site.

3.  Scroll down to view the analytics. What does the analytics show and how can the data be used to affect change.

4.  Click comment in the engage community to share your thoughts.


What children learn at home is influenced by their experiences at home.  When parents and teachers have an open line of communication, they can work as a team to support student academic growth. Although home and school communication is vital, parents and teachers do not always have opportunities to interact with each other.  Technology makes communication between home and school more timely, efficient, productive and inclusive (Merkley, Schmidt, Dirksen & Fuhler, 2006).


The National School Public Relations Association (NSPRA) conducted a survey of 50 districts across the United States and found parents want regular updates from their children’s teachers. Moreover, parents want most to hear about academic performance and behavioral expectations.





Online Resource










Use microphone to create audio documents from browser.

Share photos with the world using URL.

Use your microphone to create an audio recording from browser.


  • Create new document
  • Insert images
  • Insert Hyperlinks
  • Interface similar to word processors
  • Save documents
  • No registration
  • Short URLs
  • Upload multiple photos
  • Share embed codes
  • Record
  • Listen
  • Save
  • Send
  • Works on IOS and Android devices



Benefits of  Positive Home School Connections


Research conducted and compiled by the National Association of School Psychologists indicates that effective, responsive, well-planned home/school communication has the following results in schools:

  • Improved test scores
  • Improved grades
  • More positive student attitudes
  • Lower dropout rates
  • Less high risk behavior
  • Higher staff morale
  • Enhanced relationships between school and community
  • Increased parental support for school's initiatives and programs
  • Increased donations of goods, materials and services to the school
  • Improved parental opinion of and regard for the school

Lesson Ideas

  1. Record audio notes to study and provide future reference
  2. Email recording to parents and guardians to assist students with homework
  3. Share images with global partners to encourage collaborative activities
  4. Teach Literacy activities including vocabulary, writing and spelling
  5. Record word problems and other activities for students to evaluate, analyze and solve
  6. Upload a student artifact and send url to parents for comment



Your Challenge

There are things that you can do to create positive home school communication.  Let’s begin the challenge by doing the following:

  1. Bookmark this challenge and share it with three of your colleagues.
  2. Click the SharePhoto link to view the image provided
  3. Click comment to respond to the question provided on the SharePhoto link.
  4. Upload an image to engage your students in curriculum content. Click edit to pose a question to allow students to interact with the image.
  5. Click comment in the engage community to share your photo url for comments


Earth Day began in America on April 22, 1970 to promote environmental awareness and celebrate the Earth.  It is a reminder that our actions directly affect the planet we live on.  It has expanded to becoming a year-round global campaign to protect and conserve the Earth and its resources. 


According to, “A healthy planet takes care of its people. Healthy people take care of the planet.  Protecting the earth promotes the people who live on it. Improving the environment gives people the opportunity to survive and thrive while living in a cleaner world.” This month’s challenge will explore Global Citizenship.









Online Resource

World History Project


Recycle City


  Tree Free E-Card



Test your knowledge of the earth and the environment.

Explore how the city's residents recycle, reduce, and reuse waste.

Send eCards to increase environmental awareness and what kids can do to make a difference.


  • 25 questions
  • Quiz rank
  • Other Popular Topics
  • Learn about environmental disasters and government reactions.
  • Create your own Recycle City scavenger hunt
  • Engage in activities to learn how to make the environment a safer place to live.
  • Learn what you can do to help protect the environment.
  • Environmental facts
  • Letter tool
  • Preview
  • Global Climate Change
  • Endangered Animals
  • Pollution
  • How I am Helping


Trivia King

  Earth Day Trivia.png

Learn interesting facts about Earth Day.




Learn how aspects of your life affect climate change.

Go Green



How Green are You? Are you part of the solution or the problem?


Benefits of Working to Create a Safer Environment

1Creating healthier changes to save the environment creates a healthier you

2. Saving energy can save money on monthly bill

3. Energy savings impacts the earth by removing elements that have harmed the world

4Protecting trees helps us to breather cleaner air and save other plants and animals they shelter

5. Energy efficiency benefits the economy, the environment, national security and quality of life



Lesson Ideas

1. Teach life cycles of common products and the impact of consumer behavior on the environment

2. Students identify energy sources at school and at home and discuss ways to reduce energy use

3. Teach the Origin of Earth Day and tips for recycling

4. Comparing Light Bulbs

5. Benefits of Indoor Plants



Your Challenge

There are things that you can do to protect the planet.  Let’s begin the challenge by doing the following:


1.  Bookmark this challenge and share it with three of your colleagues.

2.  Click the World History Project link to assess your knowledge of the environment, Earth Day and the Eco-Friendly efforts it encourages?  Share your quiz rank.

3.  Think about the affects of our abuse on the earth.  What environmental issues are of most concern to you? Create and send an environmental report card to a colleague.

4.  Read 50 ways to protect the planet. Consider what you are doing at home or school to create a safer environment? Share one strategy that you are implementing. 

Mobile learning allows learning to take place outside of the classroom.  Clark Quinn, author of Designing MLearning:  Tapping into the Mobile Revolution for Organizational Performance, defined mobile learning as the intersection of mobile computing including the application of small, portable, and wireless computing and communication devices and electronic learning facilitated and supported through the use of information and communications technology.


This month’s challenge will explore Apps created by Intel and how they can be used to make learning fun and mobile.

Learning on the Go



Visual Ranking

Mobile Scenarios.png

Mobile Scenarios K12


Assessing Projects


Focus thinking behind creating ordered lists. Students practice identifying and refining criteria as they assign order or rank to a list.

Read stories, spanning grade levels and subject areas, to inspire integration of new technologies into classroom activities to improve teaching and learning.

Create assessments that address digital learning skills and support strategies for making assessments an integral part of teaching.


Collaboration emphasized as students explain their reasoning and compare work with each other, groups, in a visual diagram.  Students practice organizing ideas, debate individual differences, and reach group consensus.

Integrate various categories into your mobile learning classroom.  Topics include:

  • Assessing Learning
  • Communicating and Collaboration
  • Dealing with Data
  • Document and Media Creation
  • Learning Independently
  • Real World Resources

Provides rubrics, checklists, etc. to help students understand content more deeply, think at higher levels, and become self-directed learners.


Visual Ranking

Mobile Scenarios K12

Assessing Projects


Impact of Inventions

MSK12 Resources and Tools

Rubrics and Scoring Guides


VR Quick Guide

MSK12 Quick Guide

Quick Guide







Mobile learning means absolutely nothing, if the activities created by the teacher, are not engaging, authentic and aligned to the curriculum.  Mobile apps provide on the go learning while  provoking students to think about concepts taught and the effects on their lives.  Your challenge is to:

1. Share this challenge with a colleague

2. View the tutorials above and share a curriculum concept that you would use with one of the tools

3. Click on the Impact of Inventions link above.  How did you rank the inventions in relationship to the other teams?  Explain your first place choice.

4. Explore the rubrics, checklists, etc in the assessing project app.  Explain how you are using rubrics or checklists to empower students?


According to, learning style is an individual's unique approach to learning based on strengths, weaknesses, and preferences. Knowing the way you learn can help you increase your knowledge, professional growth and identify the best career fit.  The benefits of knowing your learning style includes:

  • giving you an edge over your competitors.
  • translating your learning power into earning power!


The goal of the personality type is to provide an understanding and appreciation of differences between people.  How can understanding the people in your learning type help you to better understand who you are?  Do you know your learning type and who shares your learning type with you?  Your challenge is:


  1. Share the link for this activity with a colleague
  2. Select Type Test  and answer the 44 questions to identify your learning type
  3. Click the type page that agrees with your type and examine it as related to the famous people in your group.  What are your thoughts and who did you find on the list that was surprising?
  4. Click comment to share your thoughts on the people in your group and how they compare to you.

21st Century Careers.png

Image adapted from Stuart Miles -

According to The Occupational Outlook Handbook, “technology occupations are projected to grow 12 percent from 2014 to 2024. These occupations are partly due to an emphasis on cloud computing, collecting and storing big data, mobile computing, and the “Internet of things.  Merriam Webster Dictionary defines “Internet of things” as a proposed development of the Internet, in which everyday objects have network connectivity, allowing them to send and receive data.


Innovation as defined by The Merriam-Webster Dictionary is using or introducing new ideas or methods or having new ideas about how something can be done.  So how can we create a culture of innovation that change how we work, think, learn and play; one that creates an innovative tomorrow?  The answer is by setting SMART goals and designing the right career plan.


This month’s challenge will explore technology careers and how the right plan can guide you to a culture of innovation.  Click on the images below to visit the website for the resources provided.  Explore the resources and complete the task as outlined below.



Overview:  Career aptitude test to determine jobs best suited for skills and interests. 

  • Skills: What are your strengths and weaknesses?
  • Interests: What activities and subjects you find interesting?
  • Style: What work environments do you prefer?
  • Values: What values are important in an ideal career?


Overview: Career information on education, pay, training, and outlook for occupations.

  • Browse occupations and resources
  • Data tools
  • Publications
  • Economic releases
  • Student resources


Overview:  Career advice from real life professionals

  • Trending career topics
  • Search engine
  • Database of career professionals



Overview:  Career advice and information to guide career decisions.

  • Retirement
  • Personal Finance
  • Careers
  • Investing


Benefits of Planning for Careers in Technology

1. More likely to find employment after graduation

2. Higher Salaries

3. More job prospects

4. Fast Growing Industry

5. Variety of Industries from which to choose


Lesson Ideas

1. Complete aptitude test to determine jobs students are best suited for and research top three

2. Interview professional current working in the technology field to learn the path taken to reach career goals

3. Create a career plan including education and skills needed, pay, location, etc. for a selected career

4. Research facts about jobs in computer science, programming and other STEM careers

5. Match students with career professionals to shadow during the work day


Your Challenge

How can you plan for an innovative career?  Use a career interest inventory to inform career planning!  Use code to design bridges, reach out to global partners, compete through games, collaborate to grow academically, etc.  You can start by completing this month’s challenge.

1. Bookmark this challenge and share it with 3 of your colleagues.

2. Take the career aptitude test at What Career is right for me or at Rasmussen and find the career field that matches your interest and talent.

3. Click on the Outlook Handbook, select the student tab and play the states game to learn about unemployment rates in the US. Which state would be a good choice to live according to the rate of employment? 

4. Challenge a friend to beat your score for the state game.

5. Visit Career village to read responses to career questions or ask a question about a profession that may interest you?  Share your thoughts on the responses from the professionals


Image adapted from Stuart Miles -

How do you create a culture of innovation?  By designing lessons that allow students to take chances and risk failure.


According to an article in the Journal of Research on Technology in Education by Bradley S Barker and John Ansorge from the University of Nebraska Lincoln, through hands-on experimentation, robotics can help youth transform abstract science, engineering and technology concepts into concrete real-world understanding.  Teachers and student alike report engaged and motivated learners when robotics lessons are integrated into the curriculum.


You can create a culture of innovation by using tools like Bee-Bot, Blue Bot and other robotic tools that allow students to design, solve problems and uncover solutions to demonstrate understanding.  This month’s challenge will explore Robots and how they can be used to create a culture of innovation!

BeeBot.png      Bee-bot    BlueBot.png Blue-bot     BlueBotProgrammable.png Blue-bot Programmable

Bee-Bot is a robot designed for young children.  It can be used to teach directions, numeration, and other early language skills. Blue-Bot can be used with or without an app and can be programmed using a tablet.  Blu-Bot programmable has 20 different facial expressions, programmable movements including left, right forward and backward.  His head can be programmed to nod and turn left and right with light up facial expressions.  Students can use these robots to build problem solving skills, persistence, math, langue and science skills.


Benefits of Creating Innovative Lessons

1. Engaged and motivated learners

2. Provides excellent teaching examples of the concept of systems and subsystems

3. Prepares students for a multi-billion dollar emerging industry

4. Skill sets can easily be transferred to careers and professions

5. Puts academic concepts in context when teaching math, science, and technology


Lesson Ideas

1. Using Blue Bot in the Classroom

2. Introduction to Robotics grades 5 - 6

3. Wonder Workshop Lessons

4. Discover Ed Robotics


Your Challenge

Help Bee-Bot get to the treasure chest.  You can begin the task by completing the following activities:

1. Bookmark this challenge and share it with 3 of your colleagues.

2. Use the grid below to program BeBot to move to the chest. (use the following key to represent your moves (F – forward, B-Backward, L – left, R- Right, T-Turn)

3. Record your code in a comment below.




Larry Corey and Fred Hutchinson of the Cancer Research center shared the significance of computer programming in the medical field with the following quote: “Knowledge of computer programming is as important as knowledge of anatomy when it comes to medical research or clinical care”.  So, how can learning to code help you to change the world?

Coding is a creative process that builds higher order thinking skills and provides the opportunity to level the playing field.  Coding can be used to build social good, develop nations, extend global reach, transform play, create global competitions, fight climate change and send a man to the moon.


According to the Bureau of Labor Statistics employment projections, there are 1.4 million computing jobs but only 400,000 computer science students qualified to fill the positions. Pursuing a career in computer science can prepare students to learn the Poetry of Code and a chance to change the world!


This month’s challenge will explore coding and how it can be used to Master the language of the digital World.  Click on the images below to visit the url for the resources provided.  Explore the resources and complete the task as outlined below, and be sure to scroll to the right in the table below to see all the video tutorials.  May the Code be with you!



Master the Language of the Digital World







Code Monkey




Made with Code



OverviewChallenges designed to teach non-experienced programmers the basics of computer science.Projects designed to teach STEM and reach students of all backgrounds.Projects designed to increase diversity in computer science and provide an introduction to coding.Activities designed to personalize interactive stories, games, and animations.


  • Create and share Code Monkey challenges for others to solve.
  • Track student progress and examine solutions
  • 3-star rating
  • If registered as a teacher, solutions to all challenges are provided in dashboard.


  • Unplugged activities to use without technology.
  • Lesson Plans.
  • Tutorials for grades K-8.
  • Tutorials that teach JavaScript.
  • Make your own apps or games for phones or tablets.
  • University courses online


  • Code projects to reflect personality
  • Projects designed to support creativity and to engage girls.
  • Coding projects based on Blockly, a webbed-based graphical programming editor.
  • Party kit provided for advice and resources.


  • Designed for ages 8 to 16.
  • Used in more than 150 countries and in 40 languages.
  • Work individually or collaboratively to complete projects.
  • Scratch help guides, cards and video tutorials available.




Benefits of Coding


1 Improves problem solving and analytical reasoning skills

2. Helps to improve education equity

3Improves neuroplasticity

4. Enhances motivation to learn with engaging resources

5. Offers a broad range of meta-cognitive skills (i.e. creation, collaboration, problem solving, logical thinking)

Lesson Ideas

1.  Use coding programs to teach computer coding, algorithms and programming

2.  Teach directions and following instructions

3. Have students work as a team to solve problems

4.  Research facts about jobs in computer science, programming and other STEM careers

5.  Collaborate with peers to complete projects, presentations or other assignments


Your Challenge

How can you change the world?  It is simple; learn to code!  Use code to design bridges, reach out to global partners, compete through games, collaborate to grow academically, etc.  You can start by completing this month’s challenge.


1. Bookmark this challenge and share it with 3 of your colleagues.

2. Take the diversity pledge at

3. Register to use Code Monkey and complete the first ten challenges. 

4. Click the picture of your icon on the top right of the Code Monkey site to view your profile and  stats

5. Take a screen shot of your progress, click comment to post your progress and share how you can use code monkey and or other coding resources in your classroom to engage learners, encourage higher order thinking.

6.   From the statistics shared in the diversity pledge, what did you find most alarming?


What's Your Project

Posted by holmesg Nov 8, 2015

Projects can provide engagement, authenticity and connections to curriculum concepts.  What projects are you implementing in your classroom, school, district etc. to engage learners and build a connected classroom?

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