Curiosity is what inspires us to explore new frontiers in every aspect of life. We wonder if it is possible to run faster, discover new species, find balance, live stronger, or create something original. No matter what advances have been made, curiosity fueled the passion behind them, and we’re wondering how we can foster our own students’ curiosities and even our own curiosity.
What questions do you hope your students would develop in your classroom? Or what questions do you have? How would you or your students answer the prompt “I wonder if...?”
- I wonder what questions did Einstein have? Did he have a process in exploring his curiosities?
- I wonder if anyone has developed a digital way to evaluate student writing?
- I wonder if a student could inspire a school, a city, or the world to reassess bullying?
- I wonder if there are mobile apps that could help foster curiosity in my students?
Share your questions and add to our discussion between October 24 and November 30 to be entered in a drawing for a $100 Amazon Gift Certificate.
(Interested in more resources to foster curiosity in your classroom? Check out http://curiosityintheclassroom.com/.)
Note: This drawing will only become active when a minimum of 10 participants respond, which means in some cases, the drawing will take place after the above mentioned date. For a complete description and eligibility of Engage community drawings, click on the Intel Bunny Person.
21st Century Skills Addressed in this Webinar -
Depending on how these tools are utilized in the classroom, any or all of these 21st Century Skills would be addressed:
Communication, Collaboration, Creativity, Critical Thinking, Problem Solving, Media and Technology Skills, Self-Direction
ISTE Standards Addressed in this Webinar:
All NETS-T standards would be implemented in an exemplary 21st Century Project
1. Facilitate and Inspire Student Learning and Creativity
c. Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.