The Computer Science Student Network (CS2N) www.cs2n.org, is hosting a nationwide animation competition for students of all ages. The theme, “Save the World in 60 Seconds”, invites participants to create a one minute (or less) animation about how they would reduce, recycle, reuse, restore, and/or replenish in order to make the world a better place. There will be multiple winners from all age levels and every state. Each winner will receive a free copy of ROBOTC Virtual Worlds. Animation submissions will be accepted through May 6, 2012. Competition winners will be announced on June 5th.
The competition is designed to improve students’ storytelling, critical thinking, problem solving, project management, and research skills; 21st century skills valued in the workplace. At the same time students will learn to use “storytelling” animation software and learn to think algorithmically; a new basic skill set that all students must learn.
WHO CAN ENTER – The competition is open to everyone from formal, informal, and hobbyist networks. Teachers of science, computer science, and art are invited to utilize the competition for their students’ projects. The CS2N also encourages groups and organizations, such as the Boy Scouts of America, to take advantage of this opportunity for members to research and present their findings in a child-friendly, online environment. There will be winners from every state in the elementary, middle school, high school, and adult levels!
FREE SOFTWARE AND TRAINING – Although the competition will accept animations created using any technique, the CS2N offers free online training, support, and access to ALICE software and SAM Animation software, both free to download and use. More information about the competition can be found at www.cs2n.org/competitions.
What is the Computer Science Student Network? CS2N is a joint project between researchers at Carnegie Mellon, the University of Pittsburgh, and Carnegie Mellon’s Robotics Academy. The project is sponsored by the Defense Advanced Research Project Agency (DARPA) with the goal to inspire more students to study Computer Science, Science, Technology, Engineering, and Mathematics the tools of innovation. For more information, go to www.cs2n.org . All students are encouraged to take part in CS2N activities which include learning basic programming, animations, game making, and robotics.