24 Replies Latest reply on Jan 6, 2016 4:10 PM by sieholmes

    Classroom Challenge – Fun Infused Learning: Game On – November 2015

    holmesg

      Can gaming improve academic achievement?


      GameInfusedLearning.png

       

                    http://www.freedigitalphotos.net/

       

       

      According to Robert Torres, a senior program officer at the Bill and Melinda Gates Foundation, gaming can help increase knowledge and skills, allow students to interact differently than traditional classroom methods—to take on a role, set a goal, experiment with identities and understand interlocking systems.

       

      Learners solve authentic problems, explore theories-in-action, fail safely, and see the impact of their individual decisions while gaining experience and fluency.

       

      Games are not just good for learning, but problem solving, critical thinking, tracking progress, assessment and encouraging trial and error!


       

      This month’s challenge will explore gaming and how it can be used to advance academic achievement.  Click on the images below to visit the url for the resources provided.  Explore the resources and complete the task as outlined.


       

      Fun Infused Learning: Game On!

       

      Expedition.png

      Expedition

      WebAdventures.png

      Web Adventures

      SpeedGrid.png

      Speed Grid

      classcraft.png

      ClassCraft

      Overview

      Balance risks and rewards to see how long you can survive the treacherous journey.

      Activities developed by Rice University’s Center for Technology in Teaching and Learning (CTTL) to teach science.

      A one player math game against the clock.  Can you beat the clock?

      Teachers manage, motivate and engage students by transforming the classroom into a role-playing game.

      Highlights

      • Where is Zanzibar and Ujiji?
      • What issues would be faced traveling from Ujiji to Zanzibar? 
      • What resources would be needed to make a successful journey?
      • Cool science Careers
      • CSI: The Experience
      • MedMyst
      • N-Squad
      • Reconstructors
      • Virtual Clinical Trials
      • Mobil Applications
      • Set the number of questions and minutes
      • Answer the math problems provided
      • Designed to run a semester or year
      • Game managed by teacher
      • Students select characters and work on teams
      • Players have 4 different stats

       

       

      Tutorial

       

       

       

       

       

       

       

       

       

       

       

      Benefits of Gaming


      1Creates personalized learning opportunities

      2. Provides an environment for authentic and relevant assessment

      3. Improves attention, focus, and reaction time

      4.    Allow users to experience new ideas, curiosity and challenge to stimulate learning

      5. Enhances motivation to learn

      6. Improves problem-solving skills through trial-and-error. 

      7.  Focuses on accruing knowledge and developing abilities

      8. Provides a fail-safe learning zone with mistakes and difficulties part of the learning process

      9. Encourages the adoption of stronger performance goal.

       

      Educational Video Games Can Boost Motivation to Learn, NYU, CUNY Study, Nov. 6, 2013

       

       

      Lesson Ideas


      1.  Beat the clock in a game of speed grid; earning higher score with each attempt

      2. Research Zanzibar, Ujiji and possible issues to be confronted during an expedition from Zanzibar to Ujiji

      3. Discuss and compare the plight of immigrants as they seek a better life

      4.  Research facts about jobs and education requirements and read interviews with real scientists

      5. Research drugs and alcohol and their interaction in different body systems: digestive, circulatory, and nervous.  Create a video of findings

      6. Collaborate with peers to complete projects, presentations or other assignments

      Your Challenge


      So how can you infuse fun with learning?  It is simple; gamify it!  You can start by completing this month’s challenge.

      1. Take an expedition from Zanzibar to Ujiji.  Share something significant about Ujiji?  Did you make it to Ujiji before running out of supplies and ending the game?  How many miles did you travel?
      2. Test your ability to solve math problems by taking the speed grid challenge.  Set your problem set for 10 and your time for 2 minutes.  Were you able to solve all problems within the 2 minute time limit? What were your results?