Minecraft is a game platform that has big potential as a cooperative learning tool; especially for math and the sciences (social included).
Talk about cooperating and being creative. Check it out!
My favorite games are those that make students think critically and process complex situations such as this simulation on the events during the Haiti earthquake.
Game: Inside the Haiti Earthquake
Grade Levels: 8-12
Subject Levels: Social Studies
21st Century Skills Addressed: Critical Thinking, Problem Solving
Platform: online - http://www.insidedisaster.com/experience/Main.html
Check out The Summit on Educational Games.
They have great info about the value of games and gaming in education and they have a directory of educational games.
I'm currently checking out their Immune Attack game.
My favorite games in the classroom are:
Classic strategy games such as Mancala and Nine-Men's Morris
Creative problem-solving games that tie in to classroom topics, such as Fantastic Contraption and Cool Laser Reflection Game
The card game Magic the Gathering (we have an after school club: Magic Monday)
Battling Tops (pre-dates bey blades by about a quarter of a century and is a lot better)
and fun arcade games that I can tie into math and science, such as Pocket Tanks.
My students like
Game:http://www.arcademicskillbuilders.com/- some of you may know this one cause Doug Adams works with the site- from what I can tell they like the Grand Prix Multiplication the best
Grade Levels:I don't think it is by grade by rather skill since you can have a high school child still trying to master multiplication- list of games http://www.arcademicskillbuilders.com/games/
Subject Levels:Math, Language Arts, Geography
21st Century Skills Addressed:Critical Thinking and Problem Solving
Platform:web based or wii
Be careful cause the site is addicting!
Thanks for the plug, Susan!
One thing we are especially proud of with Arcademic Skill Builders is the multiplayer capability. Most of our games (and all of our new ones) allow for 4, 8, or 12 players to compete against each other in a game. Multiplayer games can be set up as public, so anyone can play (but there's no chat, so no worries about playing with strangers), or as private with a password so your kids can play just against their friends or classmates.
Arcademic Skill Builders is free to play, but we recently released Arcademics Plus, which is a service that allows teachers to manage a class of game players. She can assign specific games to specific students, and every response is recorded for every game. The reports are amazing! It is in free beta right now.
We recently added games to practice typing, making change and telling time, too!
Greetings fellow gamers!! I'm Cindi May, Technology Integrationist at Valley Center Public Schools, in Valley Center, Kansas. I'm going to briefly introduce you to Scratch & Alice2.0, where kids can create interactive games. These game-creating sites help students learn imporant mathematical and technology concepts and skills, while learning to think creatively, reason systematically, and work collaboratively. Not to mention, they are just fun to create! So come join us on Tuesday, November 29, 2011, for "game night" at the Intel Teach Live--Wii Inspire Kids-Gaming in the Classroom.
I use the website www.superteachertools.com/jeopardy to play a Jeopardy review game on the SMARTBoard together. The kids really love it. It also has a place to make your own board games online to use!
Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.
The 2012 Challenge
The 2012 National STEM Video Game Challenge is launched in partnership with Digital Promise, a new initiative created by the President and Congress, supported through the Department of Education. The initiative is designed to unlock the promise of breakthrough technologies to transform teaching and learning. The 2012 Challenge builds on the success of the first year by:
- Reuniting the original Challenge Sponsors (AMD Foundation, the Entertainment Software Association, and Xbox 360) and adding the CPB / PBS KIDS Ready To Learn initiative as a new Sponsor.
- Reuniting the original Implementing Partners, the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.
- Convening the original Founding Outreach Partners, (American Library Association, American Association of School Librarians, Boys & Girls Clubs of America, the International Game Developers Association and BrainPOP) and adding the George Lucas Education Foundation, Girl Scouts of the USA and One Economy Corporation as new Outreach Partners. Together, these partners reach over 10 million children between the ages of 5-18, with reach into the nation’s most vulnerable communities, where advancing STEM skills is a key national priority.
Hi everyone, Tonights webinar was awesome. I have many new sites to check out. I thought I would post a couple sites my kids frequent. Place Value Pirates is a great site to reinforce place value. I put it up on the smartboard and the kids race to reach each level. Another get site is Got Kids Games. It is loaded with all sorts of games across the curriculum and age range.
Hi, some people have mentioned Minecraft. (I play this a lot)
In case you have not seen it yet, this company is bringing Minecraft to the classroom - http://minecraftedu.com/
I hope to give it a try in my computer science class, as well as in my Tech. Design classes.
I am also about to try a bit of Gamestar Mechanic - http://gamestarmechanic.com/
Here is a link for teachers as to what it all about - http://gamestarmechanic.com/teachers/what_is_gamestar
It is less focused on programming and more on Game Design - rules, mechanics, levels, sprites, etc.
I'm going to be a bit "old fashioned" here and go with a no-tech game.
Grade Levels: ages 8 and up
Subject Levels: It's a strategy game
21st Century Skills Addressed: Critical Thinking and Problem Solving
Platform: - a kitchen table ....lol.....
You can also play online at http://www.freegames.ws/games/boardgames/othello/othello.htm but why not play f2f with a real opponent, like kids used to do?
This is a great game in which the person who is seemingly in the lead can fall behind quickly. This is one of our all-time favorites!
Lol....my son just told me I should share another favorite....Blokus. It's for 2-4 players which is nice because our whole family can play together (and gang up on me!).
Grade Levels: ages 5 and up (or at least that's what it says on the box)
Subject Levels: another strategy/spatial thinking game
21st Century Skills Addressed: Critical Thinking and Problem Solving
Platform: - a kitchen table or maybe the floor (if you can get back up again)
Again, you can play this online at http://blokus.com/en/jouer.html?pays=us but hey, isn't it about time families spend time together actually communicating with each other????
Funny you should mention blokus -- one of my students mentioned he used that game to help him solve one of his math homework problems this last week. I've added it to my links and to my apps. I do agree that the "old-school" way of playing many of these games is a must. A friend of mine gave us the "electronic" version of monopoly. It was fun but my son and I prefer handling and using the paper money.
Subject Levels:Science, Technology, Math
21st Century Skills Addressed:Critical Thinking/Problem Solving
Platform: online-flash game
Ramps is a oldie but goodie, it involves building ramps to achieve a desired goal. This is a skill builder for critical thinking, physics, and mouse movement. It can also be a good source for data collection.
I used to get on to teachers- well, not really scolding them-but questioning why they allow their students to go to coolmath.com. Everytime I'd pass by a lab or a classroom and see kids playing on the Cool Math site I'd cringe. "Why are you playing games during the school day?" "Where is the educational benefit to these games?" Those are just a few questions I'd ask. I even asked our network administrator to block coolmath.com.
I finally sat in on a class to see what students were learning and why teachers allowed them to go to the site. What I saw were children using the logic puzzles-like Bloxorz. I saw students collaborating on what to set as a selling price for Lemonade Stand. I saw students using Simon Says for memory boosting. As one student told me, "It's my brain break!"
I didn't see teachers using the site instead of teaching, or just to give kids something fun to do. It is fun, but also engaging and can elicit thinking skills that students don't use in a traditional classroom setting. Is it a replacement for learning? No. But it has a place in education.
oh goodness! games in the classroom? we use games for everything! if we are not using the ones on the web, ones shared by others in forums like this, or ones that I have researched and come across while creating flipcharts and additional activities, we are using games and creating games with flash cards. I have posted a host of games and activities that are user friendly, free and accessible in the classroom. Each page on the classroom website is full of addtional links and games that are organized according to the pages that host them. The home page contains links for the beginning user and as quick resources for opening sessions. Please feel free to search and let me know what you think about the links, and their pages. www.classjump.com/N/NHS/index.php
One of the links posted at our class web site involves the use of Pentominoes. I conducted this search with my daughter when she needed practice for her shool assignments: http://www.enchantedmind.com/puzzles/pentamino/pentamino.html
This resource is great for everyone! http://mathspool2.co.uk/# You can dowload the free games you need for your students. Of course there are others that you can access on line, like literactives, but this one and www.tux4kids.com provide free games that you can download and they are great for students of all ages and abilities.
I teach PE, so we have "games" all the time!
For the Wii my students love the DDR and all the physical games. It's amazing what they learn (or get interested in) because of the Wii (and the Wii Fit). I have kids coming in sore (these are the ones that don't want to be active in my class) because of what they were playing on their console. They then get interested in the sport or activity and want to do it in real life - tennis, yoga were two of the ones some students asked for. Of course, they come in thinking they know all there is to knowabout how to do something and are surprised that it is different. In this case, I think it has added interest and activity time instead of the other way around.
Just found Santa on the net: www.santa.net and he provides a range of games that students can access throughout the year. Happy Holidays and a Merry Christmas to everyone!
I have not tried using the Wii on the internet, yet, (just the computer and the magic boards), but there are games that I buy from time to time: ((Smarty Pants, I Spy, Holiday and Seasonal games, etc.))
Currently, with our novel study on Bridge to Terabithia, we are using this site (http://www.vocabulary.co.il/context-and-definitions/intermediate/bridge-to-terabithia-vocabulary/) to reinforce vocabulary and other Language Arts' skills that correlate with our novel. There are other games there as well that the students enjoy working on. Another site we use that have games the students can play as they learn and make ceratin averages with Math, Reading, Writing, and Science lessons (Study Island: www.studyisland.com). Your county must subscribe to this one.